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Took me a few frames to REALLY understand what I was doing. I can't think very many steps ahead so my finish was 3 trophies in 70 frames.

Awesome game but I don't know if I would enjoy a longer version, I already struggled with it.

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Cute game!
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Can I just say, how many headaches do you want to give people?
 this game is amazing  just so you know

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Ok, I'm confident this score cannot be beaten. 22 frames for ending trophy,

6+2 frames for secret trophies, total 30 frames.

I had to mess around a LOT to figure out how to open the yellow door without needing a frame to branch off so I could merge backwards. I'm not sure if anybody can even copy how I did it even with the timeline revealed below. I used three tricks to do it. 

30frame win
30frame win solution
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I finally worked out how you did it. That's amazing! I love how snapshot 14 is used so efficiently. 

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I'm especially proud of frame 9, getting the green key without time travel is the linchpin of the entire setup for frames 9 to 14!

By making certain snapshots useful for all three trophies, I was able to use one less snapshot to get all trophies in 32 snapshots. I'm 90% sure I can't get it down any further but if somebody else manages it, I'll be pleasantly surprised!


23 for main trophy,

+6 (=29) for yellow door,

+3 (=32) for ladder trophy.

32 snapshots total.

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Congrats, you have beaten me at my own game! 

I found that the game was more interesting when using the ladder-door trick. I liked discovering that Grotto (the yellow door level) could be solved without making a single snapshot!

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After analyzing your answer, I found you can use one less snapshot by making snapshot 24 more efficient. Good luck! 

It's seems barely possible... the issue is bringing back both a ladder and blue key without wasting frames requires the merge come from frames 9-16, which is after the golden key door.

I'd either have to waste a frame to make a branch (otherwise I can't merge backwards in time), OR I need to get two red keys and a green key without using frames on timetravel in order to physically go backwards to the golden key door. (which is blocked by a red and green door, that I skipped using a ladder so both are locked, and the only nearby greenkey is locked by a red key).


...it might be possible?

I pulled it off, and saved a 2nd snapshot while I was at it, too!

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69 for main 76 for yellow door 82 for ladder +1 frame to read the thanks for playing sign on my first run.
very enjoyable game with intriguing mechanics!

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71 snapshots, but I got all the trophies!


(holding 2 at once lol)

Congrats! Pretty sure you found the trophies way faster than I did, it took me a long time (the ladder trophy I thought was impossible because I tried to get it with a shorter ladder, so I thought all ladders didn't work LOL)

Yep, found all 3 trophies now. I don't think I can optimize this to be more efficient.


My current record, 24 snapshots for end trophy. An extra 5 for teleporting the second trophy. Can't figure out where the third trophy is unfortunately.

Actually, I think I know where the third trophy is.

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78 is probably easily beatable score :)


Oh, wow! Nice find on all three of the trophies!

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really cool

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Beat the game in 37 snapshots, currently trying to figure out what unlocks the yellow door (tested trophy doesn't work like a key, I don't remember ever having any yellow keys in the game either).

37 snapshot win
failed attempt to open yellow door
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Abusing ladders to climb over doors seems to be one of the more snapshot-efficient strategies to beat the game.

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haha you're not supposed to climb over doors! I'm not sure if I should fix that or leave it in because it's funny. 

The trophy has no practical use, but you're on the right track thinking to move items between levels.

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remember that one blue cube at the start? try looking there

Thank you for the hint! I was able to find all the trophies now!

glad to help

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Feels weird. I beat the game in 37 snapshots, now I can get all 3 trophies in only 30 snapshots. Came a long way in optimizing it, lol

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This is an amazing game! Very clever, although the player movement holds it slightly back (having a slow-moving player character makes the game mildly frustrating when you already solved the puzzle and need to carry it out. This issue reminds me of a similar time-travel game, Braid.)

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Thanks for the kind words and useful feedback!